![]() While the older games often excelled at being brutally difficult, they were often that way due to hardware limitations and the game designers strategic placement of live-siphoning pitfalls to extend overall playtime. With the NES trilogy in the rear view mirror, we move on to the next generation of Castlevania games. Bottom line, it’s a Belmont vs Dracula rematch, for the first time, again. However, the game is Super Castlevania IV, and four implies it’s a sequel, although it was most likely just to connect this game to the previous entries and avoid such confusion in the first place. This game is considered a reboot in Japan, while in America it’s generally regarded as a remake of the original game since it features original protagonist Simon Belmont embarking on a very similar quest. I understand games have to play fast and loose with plots in order to keep bringing back the same antagonist game after game. I’m not a stickler for video game continuity. FEELS LIKE THE FIRST TIME Lightning strikes, maybe just the one time. This week, continuing thru the Castlevania series, we enter the brave new world of 16 bit graphics as Simon Belmont is back in Super Castlevania IV, the 1991 remake-quel for the Super Nintendo (pronounced Ssness). Mainlining is our new featured series where we run through all the mainline games in a series one article per game, in often different and original ways. ![]()
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March 2023
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